Mining disaster - flooding with water, videos and shots from the kitchen :)

One of scenarios created for VR project made in Unity. VR app presents mining disaster (here flooding with water).
I made whole scene from simple animatic to the end. My job consists of the animatic, preparing mining corridors assets (meshes, materials, textures), making animations, lighting and post processing in Unity engine, composing on timeline in Unity and creating custom shaders (here water, streams, splashes...).
I hope you like it :D

view 1

mix of cams

view 2

view 3

view 4

from the kitchen :D vol.1

from the kitchen :D vol.2

from the kitchen :D vol.3 - water shader animated on timeline

from the kitchen :D vol.4 - water shader animated on timeline

from the kitchen :D vol.5 - water shader settings

from the kitchen :D vol.6 - water shader settings

from the kitchen :D vol.7 - water shader settings

from the kitchen :D vol.8 - water shader settings

from the kitchen :D vol.9 - water shader nodes

from the kitchen :D vol.10 - water shader nodes

water shader nodes

water shader nodes

water shader nodes - zoom 1

water shader nodes - zoom 1

water shader nodes - zoom 2

water shader nodes - zoom 2

water mesh

water mesh

water mesh

water mesh

water mesh - uv0

water mesh - uv0

water mesh - uv1

water mesh - uv1

water mesh - uv2

water mesh - uv2

water mesh - uv3

water mesh - uv3

from the kitchen :D vol.11 - stream shader settings

from the kitchen :D vol.12 - stream shader settings

from the kitchen :D vol.13 - stream shader nodes

stream shader nodes

stream shader nodes

stream shader nodes - zoom 1

stream shader nodes - zoom 1

stream shader nodes - zoom 2

stream shader nodes - zoom 2

water stream mesh - vertex color used for blending

water stream mesh - vertex color used for blending

rocks animation

animatic