One of scenarios created for VR project made in Unity. VR app presents mining disaster (here flooding with water).
I made whole scene from simple animatic to the end. My job consists of the animatic, preparing mining corridors assets (meshes, materials, textures), making animations, lighting and post processing in Unity engine, composing on timeline in Unity and creating custom shaders (here water, streams, splashes...).
I hope you like it :D
view 1
mix of cams
view 2
view 3
view 4
from the kitchen :D vol.1
from the kitchen :D vol.2
from the kitchen :D vol.3 - water shader animated on timeline
from the kitchen :D vol.4 - water shader animated on timeline
from the kitchen :D vol.5 - water shader settings
from the kitchen :D vol.6 - water shader settings
from the kitchen :D vol.7 - water shader settings
from the kitchen :D vol.8 - water shader settings
from the kitchen :D vol.9 - water shader nodes
from the kitchen :D vol.10 - water shader nodes
from the kitchen :D vol.11 - stream shader settings
from the kitchen :D vol.12 - stream shader settings
from the kitchen :D vol.13 - stream shader nodes
rocks animation
animatic