One of scenarios created for VR project made in Unity. VR app presents mining disaster (here crump).
I made whole scene from simple animatic to the end. My job consists of the animatic, preparing mining corridors assets (meshes, materials, textures), making rigs and animations, lighting and post processing in Unity engine, composing on timeline in Unity and creating custom shaders (like falling sand).
I hope you like it :D
animation in 3ds max - all layers
layer of transporter destruction
layer of coal
layer of rocks splash
layer of big rocks from the top
layer of construction
layer of pipe
sand shader